ITAú - loyalty program

ITAú - loyalty program

ITAú - loyalty program

Description

Itaú is the largest banking group in Latin America, serving clients across South America. With over 50% of Brazilians currently using their products, Itaú holds a significant presence in the region's financial landscape.

Description

Itaú is the largest banking group in Latin America, serving clients across South America. With over 50% of Brazilians currently using their products, Itaú holds a significant presence in the region's financial landscape.

Description

Itaú is the largest banking group in Latin America, serving clients across South America. With over 50% of Brazilians currently using their products, Itaú holds a significant presence in the region's financial landscape.

Client

Itaú

Year

2023

Type

Mobile App (B2C)

Client

Itaú

Year

2023

Type

Mobile App (B2C)

Client

Itaú

Year

2023

Type

Mobile App (B2C)

Overview

OBJECTIVE

The client was undergoing a restructuring process in their loyalty and benefits program, where some B2C brands would be phased out, and their products would be integrated into the main app and brand.

RESPONSABILITIES

My role as a product designer was to evolve the existing experience by integrating it with other initiatives within the bank's ecosystem, supporting the management in defining the strategic vision of the product.

How to overlap a
Lack of Strategic Direction?

How to overlap a
Lack of Strategic Direction?

How to overlap a
Lack of Strategic Direction?

During the product transition, the team had many doubts about what the new experience would be like, not to mention that the bank's benefits department had over 19 initiatives spread across the super app ecosystem.

ACTIONS

Multidisciplinary Study Groups

To achieve an unified strategy vision, we formed multidisciplinary study groups comprising Product Owners, researchers, and data analysts to conduct desk research, gathering both quantitative and qualitative data on various experiences. 

Workshop facilitation

During these meetings, a UX researcher and I facilitated some workshops using some frameworks to stimulate data acquisition and reflection. These exercises helped us to define a purpose agreed upon by all member.

RESULTS

Introducing a new purpose

"Exercising our role as the Itaú customer benefits aggregator hub through a management environment for earning/using points, redeeming, and accessing benefits."

Guiding the Ideation

Also we developed Guiding Pillars for the customer experience. These pillars would serve as a compass, guiding us in producing and prioritizing solutions that were aligned with them.

  • Personalization

  • Showcase Benefits

  • Communication

  • Ease Points Management

USER PAINS and HYPOTESIS

USER PAINS and HYPOTESIS

During those meetings, we also identified and prioritized four main pain points and also discussed some hypotheses on how to solve those problems.

PAIN

Lack of Mechanics Comprehension

Lack of Mechanics Comprehension

The subject is difficult for customers to understand, leaving them feeling lost in how to utilize their benefits.

The subject is difficult for customers to understand, leaving them feeling lost in how to utilize their benefits.

SOLUTION

Gamified onboarding

Gamified onboarding

Gamified onboarding

Helping the user better understand the opportunities for earning and using loyalty benefits within the bank's ecosystem through rewards.


Pillars: Ease Points Management, Communication

Helping the user better understand the opportunities for earning and using loyalty benefits within the bank's ecosystem through rewards.


Pillars: Ease Points Management, Communication

PAIN

None Contextual Experience

None Contextual Experience

There's a need for a simpler, personalized, and context-driven access experience to benefits.

SOLUTION

Everyday life clusters

Everyday life clusters

Everyday life clusters

Make it easier for users to understand by contextualizing burn and earn mechanics to recurring themes in their daily lives.


Pillars: Personalization, Showcase Benefits

PAIN

Decentralization of information

Decentralization of information

There's a need to organize information retrieval and improve communication of available benefits to the customer.

SOLUTION

Vitrine Management

Vitrine Management

Vitrine Management

Enhancing perceived gains through the display of a shared benefits showcase with a clear definition of banners patterns and the usage of stamps.


Pillars: Communication

PAIN

Money Value of Points

Money Value of Points

Users feel that points programs have become less advantageous over time. Making points attractive and redeemable is necessary.

SOLUTION

Contextual offers

Contextual offers

Contextual offers

Offer users products and benefits contextualized to their purchasing behavior and points balance.


Pillars: Ease Points Management

Prototype overview

Prototype overview

Prototype
overview

After several stakeholders iterations, usability testing and design critique sessions, we have arrived at our final solution to be iterated with users. Bellow you can see a overview of the final prototype.

Validating HYPOTESIS

Validating HYPOTESIS

Validating
HYPOTESIS

Test 01 - First impressions (Unmoderated)


During the firsts ideias we initiated an unmoderated test to discover user preferences and understandings regarding the initial concepts of our product. By showing users some parts of the screen from our first concept, we asked them questions such as:


  • What do you understand about this screen?

  • Show me with a PIN where you would click to see information about points on a specific card.

  • What benefit do you identify in this image?

  • Explain to me in your own words what you understand about the term…


This initial interaction in the early stages was fundamental to the evolution of the concepts

Test 01 - First impressions (Unmoderated)


During the firsts ideias we initiated an unmoderated test to discover user preferences and understandings regarding the initial concepts of our product. By showing users some parts of the screen from our first concept, we asked them questions such as:


  • What do you understand about this screen?

  • Show me with a PIN where you would click to see information about points on a specific card.

  • What benefit do you identify in this image?

  • Explain to me in your own words what you understand about the term…


This initial interaction in the early stages was fundamental to the evolution of the concepts

first concept displayed to users

Test 02 - Usability Guerrilha Test (Moderated)


In this test, we evaluate product perceptions through a usability test with users.

Guided by tasks related to points management, earning, and usage, users will perform actions on the main screen and their respective journeys.


Example of Scenarios and Tasks:


"Let's imagine you made a purchase. At the end of the purchase, you were informed that you earned 15% cashback. Based on this scenario, please complete the following task":


Show me where you would find the cashback you just earned.

example of a clustered insights collected in a usability test with users

example of a clustered insights collected in a usability test with users

example of usability test report with actions to perform

example of usability test report with actions to perform

Conclusion

Conclusion

Conclusion

In general, users appreciated the new categorization of our offers based on everyday clusters, and it became clear that all information was consolidated in one place. 

However, there were still some doubts regarding the difference between points and cashback and where our page should be accessed from.

The effort to place the user at the center of our innovative solutions from the beginning proved to be effective.


In the last usability test, with SUM metrics, our product idea achieved the most positive results in the history of the bank.


By the end, with the Product Owner, we prioritized the most important features to be developed and released to our customers.

In general, users appreciated the new categorization of our offers based on everyday clusters, and it became clear that all information was consolidated in one place. 

However, there were still some doubts regarding the difference between points and cashback and where our page should be accessed from.

The effort to place the user at the center of our innovative solutions from the beginning proved to be effective.


In the last usability test, with SUM metrics, our product idea achieved the most positive results in the history of the bank.


By the end, with the Product Owner, we prioritized the most important features to be developed and released to our customers.

Contact

Questions or design projects? Let's collaborate! I'm here to listen and collaborate to craft design solutions that will shape the world.

Get in touch:

vperussi7@gmail.com

Contact

Questions or design projects? Let's collaborate! I'm here to listen and collaborate to craft design solutions that will shape the world.

Get in touch:

vperussi7@gmail.com

Contact

Questions or design projects? Let's collaborate! I'm here to listen and collaborate to craft design solutions that will shape the world.

Get in touch:

vperussi7@gmail.com